Press Release Summary: Facial mapping animation has gone mainstream with video games and cinema. Seattle based Humanity Online proves it can do it faster, cheaper and better.
Press Release Body: Seattle, Wa (Confluence Creative Media) August 29th, 2008--The field of facial mapping animation has blown up with the ever increasing demands and expectations of the digital age. Now companies have the ability to animate their branded mascot or logo with state of the art motion capture technology. This technology is supported by the boom in extremely detailed and lifelike videos games that are being produced on the next generation systems and the steady stream of animated movies hitting the theaters. Not surprisingly, the web has also become a haven of virtual characters and personalities from the orcs and elves of the widely popular World of Warcraft to the scores of animated emoticons and avatars.
"There are more people playing World of Warcraft in the U.S. today (2 million) than had indoor plumbing 100 years ago. There are more people with blogs today (31 million) than had Internet connections 10 years ago." David Wong in a Cracked.com featured article
Seattle based Humanity Online (www.humanityonline.com) believes the future of animation also lives online and has made their mission to bring "life" to the internet. Humanity Online can achieve beautiful results quickly and has pioneered wholesale facial tracking, bringing the beauty and precision of state-of-the-art animation to the masses. In Humanity Online President Dan Horton's mind what makes the company unique to other animation studios are the two bottom lines; time and money. Humanity Online creates high quality animations in a fraction of the time as other studios who hand animate upwards of 60% of the final product. . Hand rendered animation is extremely time consuming and expensive, at times costing as much as $3,000 per second of finished animation. By utilizing proprietary technologies Humanity Online can virtually eliminate costly back-end work, offering beautiful, affordable animations. Founder Lonnie Benson began with the basic assumption that people respond instantly to the human face. Lonnie also realized the future of animation and communication would become one with the internet phenomenon known as "avatars". An avatar is a virtual representation of a person or personality, made popular by such games as "Second Life" avatars are evolving to be an intricate part of the internet experience. Humanity Online is perhaps the only facial animation company to tackle the online avatar market utilizing facial mapping technology.
What makes a Humanity Online avatar different from anything out there is that each is created using live performances in a studio setting. Using these live performances, Humanity Online seems set to single handedly populate the internet.
About Humanity Online: Because of its advanced technology and in-depth knowledge of human social response, Humanity Online is poised to become the industry's most innovative solution for Internet-based personalities. Based in Kirkland, Washington, Humanity Online is a private company, the brainchild of Mr. Lonnie Benson, CEO. Contact: Lonnie Benson Phone: 206 819-4480 Email: lonnie@humanityonline.com Website: www.humanityonline.com *******